Friday, 17 November 2017

Alpha Legion Reconnaissance squad, wip

Late last night I took these pictures of my Alpha Legion recon squad.
They are equiped with power armour, bolt pistol, close combat weapons and are carrying all the grenades they can.
The sergeant has a artificer armour, power fist, power dagger and just becasue the sergeant in a recon squad can I gave him a shotgun also.
The bits are from all over the place but I found a bits trader that sold some of those new Primaris marines blades so some of the weapons are from there.

The plan is to have them infiltrate and scout up reall close to the enemy in heavy terrain. Hopefully that will give them protection from enemy fire and assaults the first turn. If they are assaulted they are equiped with shroud bombs that work as defensive grenades that will give me better odds. If I choose the counter attack rules for my Alpha Legion this will further give them an edge.

If they survive the first turn they are up close and personal and with can then hopefully engage enemy squads to my liking turn two. Taking out vehicles with melta bombs or lighter infantry with close combat weapons.

Reconnaissance marines got the option to get a Storm Eagle transport as dedicated transport meaning they can fly onto the battlefield and with the assault ramp special rule I can more or less just point at a vehicle and take it out with lots of melta bombs...
Thats the plan at least. In reality I think they are far to expensive for what they can do and all these tactics will hardly work in practice.
But they look cool and I like the image of Alpha Legion reconnaissance marines far ahead of the main forces taking out key objectives and important enemy units.

Friday, 3 November 2017

Gaming mat for Dropfleet Commander

I order a gaming mat for coming games of Dropfleet Commander.

The mat comes from Deep Cut Studio but was order through Alphaspel, a great Swedish reseller that sent the order the same day it was placed which meant I had the miniatures and this gaming mat the next day.

For these pictures I noted while using our round kitchen table that gaming on a round table could be a interesting way of representing a small planet...

Thursday, 2 November 2017

Avarii VII game 5, Solar Auxilia vs Mechanicum and Dark Angels allies

The fifth and final battle from Avarii I would be facing Jon Anderssons Mechanicum with Dark Angels allies.
I never met Mechanicum before so this could be interesting.

I survived his initial fire and was able to retaliate.

I had a really good first turn and was able to take out or disable some dangerous tanks from him.

But from turn two and onwards I wasn't able to do anything.

Even when I had opened up a perfect fire position for my Infernus it was nowhere near what I needed to inflict in terms of casualties. With multiple wounds and feel no pain they could shrug of most of the damage I inflicted. Even if I had inflicted 5 wounds on a 5 man unit it would just had resulted in one casualty and one wounded enemy. My men was under equipped for this enemy.

Man, those Thalaxes are nasty with Toughness 5 and 3 wounds. I sure could have needed more Medusas... But lacking that it wasnt much I could do. Even when I managed to inflict casualties it mostly wasn't enough, there were plenty of enemies left. My poor strength 3 toughness 3 guys were totally outmatched in this game.
Leaving the safety of my deployment area and the protection it offered was not something I felt I could do. I tried to do it with both my Dracosans but they didnt come very far... And running against those big robots on foot didnt felt like a good idea to keep my men alive.
In hindsight I somehow should have done that anyway. If all my men would die they could as well die in no-mans land as dying in my trenches.
From turn two and onwards I felt it was nothing could do.

But in the end it was a interesting game and I tried not to give up after turn two, and atleast put up a token of resistance.
Big thanks to Jon for the game and for teaching me the way of getting crushed by big metalic monsters. :D

30k Alpha Legion Recon squad, wip

 Here are some work in progress pictures of my first half of a Recon squad for my Alpha Legion.

Im not sure how effective they might be but they look cool.

Wednesday, 25 October 2017

Avarii VII game 4, Solar Auxilia vs Imperial fist

Another great game and another great opponent of Horus Heresy.
My Solar Auxilia would be facing the Imperial Fist under command of Kristofer Åberg.

I wanted to rush out and take objectives right away. The plan was to push with my Dracosans onto objectives. The Medusas would rain death onto the enemy and my Tank commander would engage enemy Spartan.
I had a fenomenal first turn and my Tank Commander took out a Spartan first turn...
Enemy Warlord would have to walk from now on...

Enemy flyer enters the battlefield and is taking aim against my Infernus... BUT, for the first time of this whole event my antiair gun did something and the enemy aircraft was taken out without any cassualties on my side.
Veletaris is taking the high grown, trying to gun down the T 5 Imperial fist with shields.

As the enemy HQ with an Apotecary and bodyguards advances and I pour all the fire I got at them their numbers starts to thin down. After my initual rush I had fallen back to trade ground for time and fire. Now I had him cornered between my Lord Marshal, a unit of Veletaris with Power axes and a unit of the Lord Marshals Xeno Pets (count as Ogryns)... but... I failed two 6" charges...

My Lord Marshal was charged instead. But he and some of his axemen survived the initial charge and our respective commanders was locked in an challange.
Next round my xeno pets joined in to assist, and my Lord Marshal actually managed to take the last wound of the enemy commander and thats meant that I had won the challange.

On the other flank I had a really tought time pushing away those T 5 marines from the objectives and that meant they could collect points each round.
My fallback from the enemy Commander and his possie meant that I had forsaken some points, and this meant that even through I got slay the Warlord and inflicted more cassualties then the enemy it was not enought. It ended in a draw. 

I had a perfect first turn with lots of important enemy cassualties. My second turn I fail to follow up and made allmost nothing.
My quad multilaser squad had problem finding a good fire position and was blocked by my own miniatures and terrain.
In the game I had managed to shake or hinder the enemy Medusas to make mutch of an impact and I took only limmited cassualties even with the inboxed deployment.
I had problem in this game (and all other also...) to push the enemy of an objective when they had taken it and in the end could only catch up to a draw.
I really nead to start to play more aggressive in the future, not be afraid to take cassualties just to deny the enemy from racking up points for objectives, even if I cant take the objectives from the enemy I could have just denyed him from collecting them for the price of my men.

A BIG thanks to Kristofer for a really nice game.